Wednesday, June 6, 2018

6-6-18

What I was supposed to do What I got done

  1. Apply Texture to a cube
  2. Create a custom character
Insert cube from "Game Object" Pull-down
Then we created a folder called texture and put in into the "Assets" folder. We dragged the texture file onto the cube.
We used Adobe Fuse
We assembled parts of the body and then applied clothing

Tuesday, June 5, 2018

6/5/18

What I was supposed to do What I got done
Create seemless texture in Photoshop for rock and a crate
cropped to 1:1, copied the layer, offset and applied spot healing brush to blend
used the Rectangular Marquee to select the plank to be copied and pasted around to create a border.
Used the polygonal marquee tool to cut the corner and finally applied "inner shadow" layer effect to define the edges

Wednesday, May 30, 2018

5-30-18

What I was supposed to do What I got done
Apply Textures, water and trees in Unity



Tuesday, May 29, 2018

5-29-18

What I was supposed to do What I got done
Start Unity Game Design
  1. Created a user id
  2. Created a new project
  3. Imported Assets (environment, camera and character
  4. Insert Terrain

    1. Paint Height Brush
    2. Used Raise Terrain
    3. Smooth Terrain
  5. Inserted a Character

Monday, May 21, 2018

5-21-18

What I was supposed to do What I got done
Video Editing in Adobe Premiere
We went around to different programs to film graduation video.
Once back in the classroom we set-up the Premiere project in our student folders, imported the clips, we set in/out points to mask unneeded video at the beginning and end of video, dragged to the timeline and used the razor tool to cut-out middle parts and ripple delete, then we adjusted color, added video transitions and finally outputted the file using the H.264


Thursday, May 17, 2018